Hallo Unity Community,
we are working on a project that requires the display of various people on a screen with a physical size of 8850 x 3840 px (4 times 4K with bezel correction). Each person comes in their own video with alpha channel.
Performance on a MacBook with M1Max is super fluid. But on the target machine (Windows PC with RTX A4000 graphics card) the playback really lags.
Video are rendered on a render texture on a UI panel.
Any ideas on how to make this work? Thanks a lot in advance