Rendering multiple angles for a holographic "4 face pyramid" effect

Hey guys,

I was wondering how can I render 4 angles of the same scene in Unity.
The scenes would be displayed in each side of the screen(left, right, top, bottom) and the middle would be all black.
I’m pretty new to it so I have no experience to know if that is difficult, if it takes a lot of memory and such.

What I want to do is EXACTLY what they are doing in this video:
https://vimeo.com/114391431

I’d be really glad if anyone could give me a hand.

Thank you very much!

Hi yannbf, I am also doing this! Have you made any progress? I’m just getting started and I might approach it with blender instead of unity. I would love to share with you if you’re still doing this!

Hey Grassblade, I guess I’m just as fresh, maybe even freshier than you are hahaha.
I’ll PM you so we can help each other :slight_smile:

You’d have to set up four cameras. At the least that will mean four times the rendering if you’re worried about performance.

The default way the cameras render, though, is as rectangles, not as triangles.

What I used once to show a circular mini-map is the DepthMask shader as described here:
http://wiki.unity3d.com/index.php?title=DepthMask

One thing it can do is make what’s behind it transparent. So you could use that as a triangular overlay that’s visible in two of the cameras (by using Layers and the camera’s Layermask property)

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curious about this too, did you get 4 cams working?

https://play.google.com/store/apps/details?id=com.hologram.app

It is very easy to achieve in unity. Watch this…

great video! I bet its easy for you :wink: you should consider selling the setup/tech on the asset store. I would buy it. Similar to the Panoramic tools…