I was wondering how can I render 4 angles of the same scene in Unity.
The scenes would be displayed in each side of the screen(left, right, top, bottom) and the middle would be all black.
I’m pretty new to it so I have no experience to know if that is difficult, if it takes a lot of memory and such.
Hi yannbf, I am also doing this! Have you made any progress? I’m just getting started and I might approach it with blender instead of unity. I would love to share with you if you’re still doing this!
One thing it can do is make what’s behind it transparent. So you could use that as a triangular overlay that’s visible in two of the cameras (by using Layers and the camera’s Layermask property)