I have a refraction shader, and I want it to be applied it throughout the screen and then render an object over it. I tried applying it to the camera/ui but cant find a way to render the object on top. The purpose of the shader is to add a blur to the background while this object is being inspected. Any clue on how this can be done?
You need a second camera with “depth only” and some higher Depth which only renders only the layer of your object you want to be on top.
Yeah I realized that after I posted haha