Rendering order again

In scene I have lots of different objects with different blending, depth, shaders and so on…
To achieve certain specific visualisation I need to render everything in strict order.

I have tried to set order in shaders but it doesnt helped much (Background+n, Overlay+n and so on, mixed different layers) . Its still different in frame debugger.

Question: how to set exact rendering order ignoring depth (dont matter z writing and testing enabled or not), blending (not matter opacue or transparent) and other shader parameters that affects sorting?

Select your material asset
Right click on the inspector tab and select “Debug”
Change the custom render queue from “2000” to -1
Right click on the inspector tab and set back to “Normal”

2 Likes

Very thanks it helped

Thanks ,you helped me a lot!!!

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