In scene I have lots of different objects with different blending, depth, shaders and so on…
To achieve certain specific visualisation I need to render everything in strict order.
I have tried to set order in shaders but it doesnt helped much (Background+n, Overlay+n and so on, mixed different layers) . Its still different in frame debugger.
Question: how to set exact rendering order ignoring depth (dont matter z writing and testing enabled or not), blending (not matter opacue or transparent) and other shader parameters that affects sorting?