First of all, I’m sorry if answers.unity isn’t the place meant for this kind of questions or if it is posted on the wrong space.
I’m creating a tile-based 2.5D game and I want the lower tiles to be rendered after the top ones, so it looks like the player is in front of an object (refer to the screenshot). Currently I’m doing it by modifying the render queue when the player is over the object’s Y axis but that obviously leads to a lot of bugs. How should I do that?
Thanks.
