Hi,
I have a canvas with World Space render mode.
I have UI images in the canvas.
If the source images are the same sprite then the rendering order can be changed by changing the UI images order in the hierarchy.
However if I use different sprites for each UI image, it seems that there are some sprites that make an UI image render on top and some that make it render behind the other images.
I tried to change the naming of the sprites but it didn’t change anything.
Do you know why it behaves like this and how could I set the exact order of rendering even if I use different sprites for each UI image?
Thanks.