I’m trying to render a particle with a sprite for a 2.5D effect, but using the builtin particle shaders this does not draw the particles based on if they’re in front or behind of the sprite:
If I use a shader with just Cutout instead of transparency, this works.
How could I have a particle that supports transparency along with SpriteRenderers? For example would it be possible to write/edit a shader to handle this?
