Rendering problem when using 2D character in a 3D world

Hello,
I have a character made of 2D sprites in a 3D world. The problem is that the rendering of the 3D world is “laggy” (see video). But when i use a simple 3D capsule instead of my 2D the problem is not there. I conclude that the problem comes from the 2D character but I don’t know what to do as I am new to Unity 3D

video :

My question it the following, what am I doing wrong ?

Tank’s in advance for your help !

Are you sure the renderer is laggy? Maybe your camera is just jiggling.

Oh Thanks kdgalla. By zooming into the scene tab I saw some small jiggling movement. As I used a Cinemachine free look camera, changing the update method to the method I update my character position (fixedUpdate) fixed this !