Rendering Profiler not working on ios devices

Hi all

I am having an issue where I cannot get the Rendering tab in the profiler to record any information, it just reads 0’s Draw calls: 0, Tris: 0, Verts: 0, etc.
This is only the rendering tab only on IOS devices, all the other tabs like cpu usage and memory work as expected IOS. The rendering tab works fine if I profile the editor too. I have tested it against half a dozen ios devices and on dozens of different scenes and always get nothing but zeroes.

I have of course restarted unity, my computer and updated to the latest version of unity in hopes it would resolve itself but no luck. I have been having this problem for a few weeks now and dont know what I can do to get it to work again. Any help would be appreciated

Thanks

I am having the same issue. I have not seen this work since I upgraded to Unity 4. We can’t be the only people with this problem.

We have the same problem here.

Draw calls show up when profiling in the editor, are always 0 when profiling devices.

Same problem here. Btw, I found you can still use the internal profiler to get drawcalls/batching/triangles info: Unity - Manual: Measuring performance with the built-in profiler