Hi all,
Our team is developing a MMO so we have a huge world.
Now i want to keep the viewdistance (12000).
Ofcourse this creates a huge lagg on big distances because it has to load all the detail objects.
So… my idea was to create 2 camera’s.
Camera 1: Renders big things like the castle walls etc.
Camera 2: Renders small things like a jar, box ( detail objects )
I placed the big stuff in 1 layer and the small stuff in the other layer but unity can’t display 2 camera’s at the same time.
Is there a way to make both camera’s render ( overlap each other )
Or a script that checks the distance between an object and then makes it render based on the layers/culling masks
Hope anyone can understand it
Greets, Jorisshh