Rendering runtime lights with ECS and HDRP

I currently use RenderMeshUtility to create runtime entities that are rendered with a mesh and a material.

Is there anything similar for lights? I don’t see an IComponentData for a light, so I’m not exactly sure how to create and update lights with ECS.

There is no native IComponentData for lights. However, it is possible to attach GameObject Light components to Entities using the AddComponentObject method in EntityManager or IBaker.