Rendering Screen Space - Camera over Screen Space Overlay

Hi community,

I have a problem, that I’m not able to render a Screen Space Camera (SSC) Canvas over a Screen Space Overlay (SSO) one. I had the feeling that it worked at some point before, but I’m not sure anymore, because I almost tried everything and couldn’t get it to work.

I have a simple base canvas on SSO and load a scene additive with a Canvas on SSC. But the SSC gets rendered behind the overlay canvas.

I tried lowering the SSO Sort order, but it didn’t have any effect.
One thing to note is, that the Base camera is within the first scene and when I load the additive scene, I add the containing overlay camera to the base camera stack (the SSC canvas is definitely rendering, but behind the first overlay canvas!).

Hope someone can help, I’m lost :frowning:

We are still heavily struggling with this problem and are even considering to change all scenes to screen space camera, just to overcome this limitation.

But we are not sure if this creates performance issues, since there can be multiple scenes on top of each other, each one having it’s own camera and it must be able to run on low end smartphones at 30 fps.

No one ever faced this problem? I know it’s probably only common for 2D projects, which I have not much experience with either…