I was profiling my project and noticed one specific mesh was taking much longer than the others using the same material (URP/Simple Lit). I thought it was strange because it was a simple mesh, taking 4 to 5ms compared to other sub 0.2ms meshes, on an iPad Mini 2.
Trying to isolate the problem as much as I could, I ended up creating a new project with just a quad using URP/Unlit and a 32x32 sprite with no alpha. No GI, no lights. Still, 4ms
Is this normal? Seem a bit too much, 1/4 of my budget if I’m aiming 60fps. Also, how come all the other meshes took much less than that?
Please take a look at the attached screenshots of the test project.