Hello,
I’m on 6000.0.33f1 and getting an annoying amount of memory leak warnings in the console.
I’ve enabled JobTempMemoryLeakValidation. Here are some details:
I’m using HDRP on DX11 with GPU Resident Drawer and GPU Occlusion Culling enabled.
From looking at the logs it seems to be something internal related to Culling / Resident Drawer.
Also seems to happen when navigating in the Project window and Unity tries to render previews.
Is this a known issue?