Rendering seems to cause memory leaks. Constant warnings

Hello,

I’m on 6000.0.33f1 and getting an annoying amount of memory leak warnings in the console.
I’ve enabled JobTempMemoryLeakValidation. Here are some details:


I’m using HDRP on DX11 with GPU Resident Drawer and GPU Occlusion Culling enabled.
From looking at the logs it seems to be something internal related to Culling / Resident Drawer.

Also seems to happen when navigating in the Project window and Unity tries to render previews.

Is this a known issue?

I recently enabled GPU Resident Drawer and I am also now constantly getting similar warnings. The extra details from diagnostics look very similar to yours. Did you find out any solutions to this?

EDIT: Updating to the latest version fixed the issue for me.

Sorry for the late reply.
I’ve kind of just ignored the warnings as I found no solution.
I’ll try updating now and confirm if it does the trick for me as well. Thanks for the tip!

San concur, happening with my right now. Also having massive memory leaks

I’m getting similar issues related to GPURD (only in the Editor).

https://discussions.unity.com/t/console-spammed-with-tls-allocator-errors-when-exiting-play-mode-unity-6/

We have had nother issue with GPU resident drawer: When we have a parent gameobject with a textmesh pro mesh + a custom mesh as a child, there is a leak in build (not editor). Our solution was to add a “DisallowGPUBasedRendering” script on the parent - seems to fix the issue.