Hi everyone, I have been experimenting with terrain and want to learn more about rendering terrain. But I don’t know where to start. Do you guys have any suggestions? I don’t really understand the concept of rendering and what process a terrain object needs to undergo in order for it to be considered rendered or not rendered. Is it as simple as an on/off switch that tells the camera whether or not to render a terrain object at a specified distance or does it go much further than that? Does the terrain object already exist or does it only exist when it’s in the camera’s view?
Anyone?
I would recommend starting by going through the tutorial modules in the Learn section. These will help you get a better understanding of the process and will naturally answer the questions you have about terrain since they’re actually more general and apply to any objects:
I did find a tutorial about cameras but it didn’t mention anything about what causes the camera to render. It just mentions that anything in front of the camera will be rendered and you can manipulate values within the camera to change how it renders. But that doesn’t tell me anything about the process of rendering itself.
Why do you want to learn that? Start with the basics like learning Unity3D and then move to the more advanced topics later. It makes more sense that way.
Because I already know all the basics. As far as I know this isn’t basic.This is just an area I’m unfamiliar with. What gave you the impression that I was new to Unity?
I’m pretty sure the terrain renders as long as it’s in the view frustum.