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I’ve got a problem, not yet assimilated how to make the UVs of a cube here is the code can someone help me?
using UnityEngine; using System.Collections;
[RequireComponent (typeof (MeshCollider))] [RequireComponent (typeof (MeshFilter))] [RequireComponent (typeof (MeshRenderer))]
public class Create_Cube : MonoBehaviour {
public Color ColorBloc; public Texture2D Textura;
// Use this for initialization void Start () {
Mesh mesh = new Mesh ();
mesh=GetComponent().mesh;
Vector3 p0 = new Vector3(0,0,0); Vector3 p1 = new Vector3(1,0,0); Vector3 p2 = new Vector3(0,1,0); Vector3 p3 = new Vector3(0,0,1); Vector3 p4 = new Vector3(1,0,1); Vector3 p5 = new Vector3(1,1,0); Vector3 p6 = new Vector3(0,1,1); Vector3 p7 = new Vector3(1,1,1);
mesh.vertices = new Vector3{p0,p1,p2,p3,p4,p5,p6,p7};
mesh.triangles = new int{ 0,2,1, 1,2,5, //face 1 3,0,1, 1,4,3, //face 2 0,3,2, 2,3,6, //face 3 1,5,4, 5,7,4, //face 4 6,3,4, 6,4,7, //face 5 6,5,2, 7,5,6 //face 6 };
//mesh.uv = new Vector2{new Vector2(0.0f,0.0f),new Vector2(1.0f,0.0f),new Vector2(0.0f,1.0f),new Vector2(0.0f,0.0f),new Vector2(1.0f,0.0f),new Vector2(1.0f,1.0f),new Vector2(0.0f,1.0f),new Vector2(1.0f,1.0f)};
mesh.uv = new Vector2{
new Vector2(0,0), new Vector2(0,1),
new Vector2(1,0),new Vector2(0,1),
new Vector2(1,1), new Vector2(0,0),
new Vector2(0,0), new Vector2(1,0)
};
renderer.material = new Material(Shader.Find(“Diffuse”));
renderer.material.mainTexture = Textura; renderer.material.color = ColorBloc;
mesh.RecalculateNormals(); mesh.RecalculateBounds (); mesh.Optimize();
} // Update is called once per frame void Update () {
} }