Rendering

Hello.
This may be a silly question but depending on the answer, it will have major influence on my game.
Is there a difference in performance rendering a plane (4 vertecies) and a grid.
Thnx in advance.

Question is kinda vague, but, yes.

Hello AcidArrow.
I created a procedural voxel map generator that uses the default cube.
The problem is performance.
As i’m new to unity i can’t find a solution to remove inner unseen faces of my cube chunks.
So i’m currently creating some sort of a crawler to extract just the outer shell.
Since the distance between each two cubes is either a 0 or 1, Multiple cubes can be alligned perfectly on a given axis.
Let’s say we have 2 cubes aligned. If we look at the upper faces for example my crawler will create 4 triangles. That’s fine, but what if 100 cubes are aligned that would be 200 triangles while i can instead convert them into just 2.
So should i be concerned about that or will 200 flat triangles render at the same speed as 2 ones given they are the same size.
Ps: it’s a mobile game.