RenderLoop takes too long

Any ideas why the render loop takes so long?

I tried deleting all the render textures I had, disabled all extra cameras, deleted all extra shaders and materials, all sprite shapes, all lights, even a blank scene still gives same results. (Images below)

I will provide any information you need :slight_smile:

Average case:

Extreme case:

1 Like

Edit: Tried running a quick build (mono, windows 10), the fps stays on 144fps (it’s capped here).

So this must be editor related.

1 Like

yes, the “EditorLoop” marker is quite long and that corresponds to some editor activity
you can profile Editor by clicking “Playmode” dropdown in the profiler window toolbar panel to see what is happening on the Editor side

1 Like


I have the same question

Did you switch the Profiler target from Playmode to Editor and check out what’s happening in Timeline view?

1 Like