Hello all,
I am trying to scale a sprite using the RenderMesh + RenderMeshSystem and NonUniformScale. However this is not working as intended.
If the scale x & y are positive I can see the sprite (normal).
If the scale x & y are both negative I can see the sprite (upside down).
If the scale x & y have different signs (-1,1 or 1,-1), the sprite disappears (flipping left or right).
What am I missing here?