In Hybrid Renderer 0.11 RenderMeshDescription and RenderMeshUtility were added to create hybrid rendered entities from code, but I don’t see any overloads that take LOD parameters, is there an API to do this or must it be done manually?
LODs are not yet supported by RenderMeshUtility API. You might want to consider spawning prefabs instead. There’s some example scenes in the HybridURPSamples project to do this.
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