Hi everybody!!!
I have been busy with the improvement performance of my game, from bad script behaivior to clean lighting stuff, and the next step on my list (from the Unity Profiler analisys) is this RenderPipelineManager.
The problem is than even in one of my scenes that is literally only a camera a canvas and a directional light it takes too long (spikes of 74.93ms). I even tried disabling the Volume and directional light in my scene but don’t seems to make a change.
So, at this point I ask you if this is a “normal” behaivior for a HDRP project or can I make any imporve or it is because of my equipment specs? before I start to move all kind of configurations in my project.
My project:
Unity 2019.2.2.
HDRP 6.9.1
Specs:
Windows 10 64bits
Proccesor:AMD A8-7410 APU with AMD Radeon R5 Graphics 2.20GHz
Ram: 16.0
I will thank a lot any advice!!