This is the documentation for Shader.render.Queue:
No, I didn’t forget anything, that’s it. So that doesn’t help at all.
My problem is that I have 5 planes in front of each other with transparency. Somebody wrote somewhere that the solution would be to use renderQueue.
I’d love to do it but the doc doesn’t help much…
All the planes share the same shader and material. The planes are perpendicular to the camera and they only move parallel to the camera (moving down). They never touch each other, they never pass in front of behind another one.
Can somebody help please?
Thanks
Robert