Hello all,
Working with v5.4.2f2.
For some reason RenderSettings.ambientProbe values looks same if I change Ambient Colors in the Lighting window.
Same problem with the LightProbes.GetInterpolatedProbe - it also returns same values.
What I am trying to do is to sample SphericalHarmonicsL2 every frame and use it in a custom shader. But if I change Ambient Color settings, it’s won’t show the changes in the SphericalHarmonicsL2.
Does it a bug, or intentional feature. How should I sample SphericalHarmonicsL2 in my case then?