RenderSettings.ambientProbe, am I experiencing a bug?

Hello all,

Working with v5.4.2f2.

For some reason RenderSettings.ambientProbe values looks same if I change Ambient Colors in the Lighting window.

Same problem with the LightProbes.GetInterpolatedProbe - it also returns same values.

What I am trying to do is to sample SphericalHarmonicsL2 every frame and use it in a custom shader. But if I change Ambient Color settings, it’s won’t show the changes in the SphericalHarmonicsL2.

Does it a bug, or intentional feature. How should I sample SphericalHarmonicsL2 in my case then?

Update:

Okay for some reason LightProbes.GetInterpolatedProbe started to work. Yet RenderSettings.ambientProbe still seems broken.

+1