Im using 2019.1.0b8 with up to date packages. In the editor everything is working fine, but when I make a windows standalone build nothing can be seen on screen except for gameobjects and the skybox. I added a log to RendersystemV2 which shows it runs and is processing something:
void UpdateDynamicRenderBatches()
{
m_InstancedRenderMeshBatchGroup.RemoveTag(new FrozenRenderSceneTag());
Profiler.BeginSample("CreateArchetypeChunkArray");
var chunks = m_DynamicGroup.CreateArchetypeChunkArray(Allocator.TempJob);
Profiler.EndSample();
if (chunks.Length > 0)
{
Debug.Log("################# UPDATING RENDERSYSTEM: " + chunks.Length);
CacheMeshBatchRendererGroup(new FrozenRenderSceneTag(), chunks, chunks.Length);
}
chunks.Dispose();
}
Then in the log I see: ################# UPDATING RENDERSYSTEM: 133 (In the editor chunks.Length is 70, not sure if that matters) There are no errors in the log. I do see this warning, but I think its benign:
WARNING: Shader Unsupported: ‘Standard’ - Pass ‘META’ has no vertex shader
I have a cube as a gameobject which shows up, both use the standard shader so it should be there. Is there a way to figure out what is going on here?
Thanks, Bas