RendersystemV2 running but seeing nothing in build, works in editor

Im using 2019.1.0b8 with up to date packages. In the editor everything is working fine, but when I make a windows standalone build nothing can be seen on screen except for gameobjects and the skybox. I added a log to RendersystemV2 which shows it runs and is processing something:

void UpdateDynamicRenderBatches()
{
   m_InstancedRenderMeshBatchGroup.RemoveTag(new FrozenRenderSceneTag());

   Profiler.BeginSample("CreateArchetypeChunkArray");
   var chunks = m_DynamicGroup.CreateArchetypeChunkArray(Allocator.TempJob);
   Profiler.EndSample();

   if (chunks.Length > 0)
   {
       Debug.Log("################# UPDATING RENDERSYSTEM: " + chunks.Length);
       CacheMeshBatchRendererGroup(new FrozenRenderSceneTag(), chunks, chunks.Length);
   }
   chunks.Dispose();
}

Then in the log I see: ################# UPDATING RENDERSYSTEM: 133 (In the editor chunks.Length is 70, not sure if that matters) There are no errors in the log. I do see this warning, but I think its benign:

WARNING: Shader Unsupported: ‘Standard’ - Pass ‘META’ has no vertex shader

I have a cube as a gameobject which shows up, both use the standard shader so it should be there. Is there a way to figure out what is going on here?

Thanks, Bas

You use IL2CPP? If stripping enabled part of code can be removed in build. Did you use link.xml?

I don’t use link.xml, seeing the log made me think it was not the problem. Should I be adding things to link.xml other than the rendering system?

Thanks, Bas

This should be fixed in latest 19.1 build. Link.xml is not required, please let us know if there is any issue remaining.