RenderTexture and Ambient Light

I am developing a driving game and I get an error with the mirror render textures in night mode.

If I set the ambient light to (5,5,15) then my render texture looks darker than main scene. How can I solve this? If I set the ambient light to (26,32,46) the render texture looks dark too.

Probably because the object it’s rendered on is being shaded.
Set the plane that the render texture is on to one of the self-illuminated shaders.

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It works fine!