I’m trying to use RenderTextures as a workaround for the lack of Anti-aliasing support on Windows Phone and Windows Store platforms.
I have a strange issue where on Windows Phone 8 my RenderTextures behave as though their Depth Buffer is set to 0 bits, with objects further away being rendered on top of ones nearer the camera, despite being set to either 16 or 24 bits. Specifically I’m seeing this on a NOKIA Lumia 630 running Windows Phone 8.1. The RenderTexture behaves normally in the editor and in a Windows Store build.
Is there any documentation on this - I can’t seem to find any? Is it just that RenderTexture functionality on WP8 is reduced, or is it a specific limitation of the device?
EDIT: Turns out the depth sorting issue only arises when Anti-Aliasing is enabled…