RenderTexture Depth Channel into a Texture2D?

I’m guessing the answer is no, but, is there any way to get the depth channel from a RenderTexture into a Texture2D. I need to save it out to my hard drive.

Thanks for any help,
Nathan

Unfortunately, I don’t think there is any way to get the pixel data out of a RenderTexture, although I’d love to be proven wrong.

Thanks Andeeee,

Yeah, would be nice, haha. I guess I’ll just use a raycast per pixel. It’s a one time operation, so not a huge deal.

You can just render it to screen and grab it from there if everything fails