A gameobject with a RenderTexture for a sprite works/is visible in the editor/play mode but is not/goes black when it’s built.
It seems other people have had this problem, but when I try them, either the solutions they found didn’t work or just plain weren’t stated.
I am fairly sure the reason it works in the editor and not the built exe has something to do with the render cameras being out of bounds in some way, but I don’t know what to do with that or how to fix this.