Hi, I’ve just upgraded to Unity 2.3.0f4 and RenderTexture stopped working on iPhone 3G. I get the following message on XCode:
RenderTexture.Create failed: format unsupported.
(Filename: /Applications/buildAgent/work/f724c1acfee760b6/Projects/../Runtime/Graphics/RenderTexture.cpp Line: 198)
It had worked fine till now on previous versions of Unity and still works when I deploy it to the iPhone 4.
Am using new RenderTexture(512, 512, 24);
but tested many combinations of size and depth and still nothing happens.
Any glues of what is going on wrong?
Thanks in advance!