RenderTexture fails on iPhone 3G

Hi, I’ve just upgraded to Unity 2.3.0f4 and RenderTexture stopped working on iPhone 3G. I get the following message on XCode:

RenderTexture.Create failed: format unsupported.
(Filename: /Applications/buildAgent/work/f724c1acfee760b6/Projects/../Runtime/Graphics/RenderTexture.cpp Line: 198)

It had worked fine till now on previous versions of Unity and still works when I deploy it to the iPhone 4.
Am using new RenderTexture(512, 512, 24); but tested many combinations of size and depth and still nothing happens.

Any glues of what is going on wrong?

Thanks in advance!

Hi, welcome to the forum!

I imagine you really mean Unity 3.2? :wink: Anyway, please can you file a bug report for this (menu: Help > Report A Bug).

Did you try to use rendertexture(…,…,16) instead on pre 3GS devices?