RenderTexture flickering while multiple RenderTexture rendering

I have created a separate camera and RenderTexture to render every single monster. After I link the RenderTexture to a Quad, the RenderTexture will be flickering sometimes.

176263-299499422-1-30016.gif

Is anyone know the reason and solution?

Exactly the same problem here. I found this problem when I enabled both HDR(ARGBHalf) and anti-aliasing. The texture flickers between different rendering cameras. It might also be hardware-related. I only find this problem on some PCs. In my case, turning off the HDR or the anti-aliasing of the render texture can solve it. I’d like to know if you have any other solutions. Thanks!

I had the same issue using a Shader Graph shader. The issue for me was that the shader texture property that was set via script was not set to “exposed” in the property settings. This caused the behavior. Once I set it to exposed, the issue went away without any other compromises.