RenderTexture.GrabPixels, what's it?

Hi everybody,

I would like to know what’s the meaning of this row in the profiler window (GPU).

How can I avoid it from occurring? I’ve forked the repository of the URP so I have access to all its code. I was expecting to change the part that executes this “GrabPixels” thing, as it takes too much time.

Thanks.

No one? Is there any graphics programmer from Unity who can give a clue?