Hi, I have a camera, that renders plain white color on a black background to a render texture (by setting a Target Texture). Everything looks great in the preview window; however the actual texture always comes out in really strange colors:
The second one was taken on a different PC, it even has some gradation, and honestly it looks like some sort of depth map to me.
How can I make sure, that the RenderTexture actually gets what the camera sees?
Thanks!