I’m using render textures to make it appear as though my user is drawing on the pages of a book. Essentially, the page texture of the book comes from a render texture, so my user can draw on it in real time (though the pen marks are really just being “videotaped” on another camera and sent to the page’s texture, and then when the page turns (using the megafier deformers from the asset store), the drawing deforms with the page (yay!). But that’s not the important, troubling thing – that’s just context.
The PROBLEM at the moment is that I can’t seem to resize the camera’s normalized view rect and have it display properly. That is, currently, the objects that the render texture is viewing are stretched out to fit the viewing area of the camera. This causes everything else that isn’t stretched I put in front of that camera to look squished. Here are some screenshots of what’s happening/going wrong. Let me know if you need higher res.
What do you think? How can I stop my camera from pulling these weird tricks?
Cheers,
Simon