RenderTexture not working when in WebPlayer, unless in fullscreen

The following will work when in stand alone, and when on webplayer fullscreen mode, but will give odd results when in webplayer windowed mode.

using UnityEngine;
using System.Collections;
public class CaptureScreenThumbnail : MonoBehaviour
{   	
    	private Texture2D _capture;
    	private Vector2 _size;
    	
    	// Use this for initialization
    	void Start () {
    		_size = new Vector2(300, 200);
    		_capture = new Texture2D((int)_size.x, (int)_size.y, TextureFormat.RGB24, false);
    	}
    
    	void OnGUI () {
    		if (GUI.Button(new Rect(0,300,40,40), "||"))
    		{
    			StartCoroutine (CaptureThumbnail (_size));
    		}
    		GUI.DrawTexture(new Rect(0,0,_capture.width, _capture.height), _capture);
    	}
    
    	private IEnumerator CaptureThumbnail (Vector2 size)
    	{
    		// creating a Texture to Render to, the size of the thumbnail
    		RenderTexture myRenderTexture = new RenderTexture((int)size.x, (int)size.y, 24);
    		myRenderTexture.Create();
    		
    		// Setting the Camera to Render to the Texture
    		Camera.main.targetTexture = myRenderTexture;
    		
    		// Setting the Texture to be the Active Texture to read from
    		RenderTexture.active = myRenderTexture;
    		
    		// Creating a new Texture2D
    		Texture2D myTexture2D = new Texture2D ((int)size.x, (int)size.y, TextureFormat.RGB24, false);
    		
    		// Turning GUI Layer off
    		Camera.main.GetComponent<GUILayer>().enabled = false;
    		
    		// Wait for the Frame to be fully rendered
    		yield return new WaitForEndOfFrame();
    		
    		// Read pixels from the Render Texture into the Texture 2D
    		myTexture2D.ReadPixels(new Rect(0, 0, myRenderTexture.width, myRenderTexture.height), 0, 0);
    		myTexture2D.Apply();
    				
    		// Restoring the GUI
    		Camera.main.GetComponent<GUILayer>().enabled = true;
    		
    		// Reset Camera and Release the RenderTexture
    		Camera.main.targetTexture = null;
    		RenderTexture.active = null;
    		myRenderTexture.Release();
    		
    		_capture = myTexture2D;
    	}
    }

Hi CgShady,
i am having same problem, and my tech is pretty much based on extensive use of RenderTexture. I need to produce this app to we player …
Did you find any workaround ?

Cheers