We’re on Unity 2021.3.14f1
We have a camera that views the avatar of the player.
This camera has Target Texture which is a RenderTexture asset in our project.
This RenderTexture asset is then referenced in a RawImage component.
Long story short in the Editor view we can see the avatar and everything works as intended.
When we build our game into WebGL, Android or iOS the RawImage show pitch black instead.
I’m looking for some advice on solving this issue. Below I’m attaching some screenshots to give more information.
-We have already tried changing the color format and depth stencil format which had no effect on the matter.
-We also tried adding a material (a default sprite material) to the RawImage component and that also had no impact on the matter.