RenderTexture performance regression in 0.5.0

After updating to 0.5.0, RenderTextures are always updating through the slow CPU readback path again (a bug from 0.3 that was fixed in 0.3.3), on both device and simulator.

It looks like PolySpatialRuntime.GetPlatformCapabilities().OutputCapabilities.NativeTextures is returning Unsupported.

Thanks for the heads-up! We should be able to remedy this in a bugfix release.

Looks like this is fixed in 0.6.2