Hello…
is is possible to use rendertexture pixels as shader input?
I’m trying to render to the rendertexture with a camera and then use the rgb pixel values in the shader
but no values ever seem to come through…
Check the Image Effect examples first
Ah… ugh… sorry… it’s so possible… i just had a different name for the RenderTexture in properties than i was using in the rest of the shader and that’s not picked up by error checking it seems… duh.