Hello I have a multi camera rig which is rendering to a rendertexture for display via full-screen RawImage. Essentially, the cameras are generated at runtime and maintain a relationship to the parent camera which sees the rendertexture full screen. I am not seeing any shadows in the rendertexture, and I am wondering if this is a bug in my setup or an issue with rendertextures.
How can I show shadows in a render texture being used to create post-effects in scene?
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