Hi!
I am making a RenderTexture with my camera set to Depth Only but i get some weird artifacts for the transparent zones…
Anyone know how can i get rid of these artifacts???
Sometimes these artifacts appear as a texture i have in my texture collection, like a lightmap or something…
Is that an Unit bug?
Can you clear the target texture to black first? Or perhaps to hot magenta so you can notice it… there are probably a few different ways to do this (full screen quad, a clear or fill command, replace the pixels directly, etc.)