RenderTexture turns black on pause

Hi,

We are facing an issue on Android with 3.4.2f3. When you suspend the app on the device and resume, all RenderTextures are rendered as black.
We built the same project in Unity 3.5 beta. the bug seems to have been fixed.

We would like to release our game using 3.4.2f3. Any pointers on how to fix the issue?

Thanks!

Have you tried enabling 32 bit? it might or might not help. Probably won’t but worth a try.

It is 32 bit.

I was thinking that since it is a bug in 3.4.2f3 and is fixed in 3.5, the good guys at Unity 3D must’ve have changed something to make it work :slight_smile: