Sorry all - have to push this. Usually there’s an answer somewhere on Google, but not on this one! As RenderTextures are only really used as targets for Cameras, this is either a bug in Unity, or I’m doing something wrong.
what platform are you running on? It is not like all of them do support rt mipmapping.
Judging from code (the current version though, not 3.5)
dx11 - have it
dx9 - checks D3DCAPS2_CANAUTOGENMIPMAP
gl - checks lots of stuff (but for most of it it will print to log about disabling rt mipmaps - at the beginning where it dumps ext etc)