I would like to learn more about rendering in DefaultHDR texture format.
Visually, it is no different from RenderTextureFormat.Default, and I still can not get the the right range.
Есть ответы или по прежнему тихо как тут?
Perhaps it is automatically being overwritten?
The documentation mentions that it “will be chosen”, which sounds like the engine switches between RenderTextureFormat.Default and RenderTextureFormat for the entire camera, when it is set to HDR.
How do you want to use it?