RenderTexures in 64Bit builds?

Hello,

While trying to use a RenderTexture attached to a Camera i noticed that RenderTextures do not work if I build a 64Bit Standalone from the Project.

The Relevant Code is simply this:

activeRenderTexture = new RenderTexture((int)usedCamera.pixelWidth, (int)usedCamera.pixelHeight, 24, RenderTextureFormat.ARGB32);
activeRenderTexture.Create();
		
		
usedCamera.targetTexture = activeRenderTexture;

It works as expected in 32Bit Mode

While investigating this i found that SystemInfo.supportsRenderTextures is True if the Game is started from inside the Editor or a 32Bit Standalone, but False if I use the 64Bit Standalone.

Am I doing something wrong or are RenderTextures not Supported in 64Bit using OpenGL?

I am using a Pro Version and I am forcing OpenGL on Windows.

Bump? Can nobody help me?

This sounds like something that belongs in a bug report. While we do browse the forums there are no guarantees that we’ll pick up on a particular forum thread.

Since you clearly have a solid picture of how to reproduce, could you include a small sample project that will work in 32 bit standalone but fail in 64 bit standalone. If there is indeed such a bug we will fix it asap.

Please file the bug and post the bug number here and I’ll make sure it gets immediate attention.

Thank you for the Answer. I wrote a Mail with the bug report to bugs@unity3d.com.

The Case number is 537062.