Hello,
While trying to use a RenderTexture attached to a Camera i noticed that RenderTextures do not work if I build a 64Bit Standalone from the Project.
The Relevant Code is simply this:
activeRenderTexture = new RenderTexture((int)usedCamera.pixelWidth, (int)usedCamera.pixelHeight, 24, RenderTextureFormat.ARGB32);
activeRenderTexture.Create();
usedCamera.targetTexture = activeRenderTexture;
It works as expected in 32Bit Mode
While investigating this i found that SystemInfo.supportsRenderTextures is True if the Game is started from inside the Editor or a 32Bit Standalone, but False if I use the 64Bit Standalone.
Am I doing something wrong or are RenderTextures not Supported in 64Bit using OpenGL?
I am using a Pro Version and I am forcing OpenGL on Windows.