Hi,
I would need to make some RenderToTexture from the whole screen on iPhone 5 in real time. The problem is that rendering a 2k texture in realtime is way too slow. It works fine with a 512 texture, however it then takes only a part of the screen.
tex = new Texture2D(Screen.width, Screen.height);
tex.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
tex.Apply();
display.material.mainTexture = tex;
Is there a way to render the screen in a smaller texture size? Having the full screen in a rescaled 512 texture would be fine.
If not, how can I do to make to RenderToTexture from the whole screen in real time without lags?
Thanks!
Thanks, works indeed like a charm now :)
– NicolasLIATTIGreat, looking forward to see what you created with it :) Mind to mark the question as answered?
– Dreamora