I suspect it’s already known that there are issues with RTT in Unity 3, at least on OSX, right?
I suspect it’s already known that there are issues with RTT in Unity 3, at least on OSX, right?
Any more details about the issues you’re having?
I’ll try to send a demo project tomorrow, email?
I kind of love it, Dig Dug colours, has there ever been a contest, make a game inspired by some glitches?
Wonderful! I see elements from Pharao’s Curse, Jumpman and H.E.R.O.
Nice.
Yeah, email me an example and I’ll try and see what’s up. Rendertextures are being used for a lot of things in 3.0 and working, but maybe you’re trying to do something a little funky… taumel style
oki
On a second thought this is awesome, i’m not sure if i really should report it. ;O)
your gpu seems to have fun hehe …
question is just where it gets these framebuffers to fuck them up that badly and artistic
is that part of your desktop background?
It’s a little bit like blindly or intuitive entering parameters for a fractal, and sometimes, bang, you get something really good.
Btw inform Sergeant Antenna, that i’ve sent him some instructions and war plans over this pathetic civilian message system which doesn’t notify users, over and out.
Roger that
;O)
One would need definately more time to explore this, also renders stuff like…
you should create a new thread with just screenshots of your artista-gpu or a blog “sick dreams of my gpu”
Sadly this would need too much time but i find this very fascinating and i’m sure you can come up with awesome stuff, actually generated a whole world/game based on it. Just two quickies, the first reminds me of Amiga stye and the second is harsh but it reminded me of the video ram pattern in the early Ultimas, plus a little bight of a lightcycle.