RenderToTexture

Has anything changed in the rendertotexture of unity 3.2 ?

My problem it´s that I can´t rotate a plane with the render to texture of a global camera to show like and advertising poster rotating when the fps touch it. In the 2.6 version it works ok, but after upgrade the project to the 3.2 pro version it doesn´t work anymore.

If I switch off the camera it works but with the camera active doesn´t.Has anyone had the same problem?

Thanks a lot.

Please can you file a bug report for this (menu: Help > Report A Bug) and we’ll look into it.

Hello again, its not a bug, i found a possible problem nothing has changed on upgrade the problem its only that a can´t rotate onMouseDrag if i set the render size on 512x512 i can´t drag it to rotate but if i set on 256x256 i can. and it works perfect. If i set a better resolution for my render to rotate it doesn´t do noting. i will continue the research thanks andeeee