Hey everyone,
Is it possible to use RenderWithShader with Unity free ? As you need to assign a RenderTexture on the TargetTexture of your camera it seems impossible tu use this feature in Unity Free but maybe I am wrong.
Thank you !
Hey everyone,
Is it possible to use RenderWithShader with Unity free ? As you need to assign a RenderTexture on the TargetTexture of your camera it seems impossible tu use this feature in Unity Free but maybe I am wrong.
Thank you !
Not sure about RenderWithShader, but you can use SetReplacemenstShader:
Right but it’s the same problem, I can’t use the TargetTexture ![]()
You don’t need to assign a texture to render with replacement. The result will be visible on the screen.
Unfortunately, it doesn’t work. It seems that I need to assign a targetTexture on my camera to see the replacement shader. But maybe I am missing something, could you provide an example which might work ?
This will replace the standard diffuse with unlit.
@SunnySunshine Thank you for your example, I’ve also made my own research and I figured out on how to render with replaced shader a deactivated camera.
Thank you for your help ! ![]()
No worries. Good luck with your project!