Does anyone know whether Unity redors the back side of objects if they are in the range of view
i have an extremly detailed object that is gonna lag alot if the entire thing needs to rendor at once
thanks
Does anyone know whether Unity redors the back side of objects if they are in the range of view
i have an extremly detailed object that is gonna lag alot if the entire thing needs to rendor at once
thanks
Hi,
judging by this post, only the visible side of an object is rendered.
Depends on the shader used, but the built-ins are mostly (entirely?) with culling done for backside faces.
The whole mesh is sent to the GPU (and the GPU will then do the culling), though, and will take up memory accordingly. Remember the limit of 65k vertices, or your model will not render at all…