In that example two effects are stacked, first blur and then noise.
What if I afterwards decide I want noise first and blur second? I was expecting I could drag and drop the filters but it doesn’t seem to be the case.
What if I want a filter to be done first and I already have a ton of stuff added to my camera? Do I have to remove them all, put the script I want first and then manually re-add them all?
Currently there doesn’t appear to be a way to reorder components (Unity 3.0 RC3). I’ve actually been wondering about this, and honestly a little surprised that the UI doesn’t appear to include functionality to reorder components via dragging.
So I’d like to expand on the OP’s question, and ask if reordering is planned (assuming I haven’t missed something, and reordering is in fact currently possible)?
Just to clarify, I am not talking about a solely visual GUI issue, I want to reorder the effects because I want to be able to change the order the effects happen (and drag and drop seems to make sense).
Noise then DoF looks different than DoF then Noise.
To switch between those two, you have to remove both and re-apply them and any settings you might have had.
At the moment it doesnt seem to be any other way than to reapply the components over again. Ive been wanting a way to just drag move around too, like the layers in photoshop or something, but as for now the only solution is to do it over again I fear. I know this “issue” is being worked on here at Unity HQ though, so hopefully we can see an improvement in the near future
Maybe you could make a script or something though, that copies your component setup and pastes it to another object. Anyone tried this?
Yeah Id really like this
Sometimes I want to switch between 2,3 prefabs with the same script to check variable settings between them. If the scripts are at differnet levels i the component stack this makes it annoying to compare. Being able to drag n drop would make it much easier to do so.