I’ve imported a mesh (3d studio max file) into Unity by drag and drop into the project window.
when I instantiate it in my c# code, it is oriented in the wrong way for my use (unity trasform.forward is not forward for the mesh).
So I put the mesh into a gameobject in the project window and reoriented it so its facing the correct way.
But when I instantiate it in my c# code it still is oriented the original way (and not the way I oriented it in the project/inspector window).
I don’t want to reorient it in my code after instantiate it,
I’d like to reorient it in the inspector so when I instantiate it is facing the correct way (the orientation I want).
How can I do this to the mesh in the project window?